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基于礦床真三維顯示的圖形消隱處理算法

An algorithm of disappearing figure based on 3D visualization of ore deposit

  • 摘要: 為了更好地解決地礦實體在平面圖形設備上顯示時凹面礦體及多礦床實體之間的消隱問題,提出了畫家消隱處理的算法.通過采取匯集前平面多邊形、分解多邊形圖形面成三角形的圖形面、排序處理三角形面、建立三角形圖形面深度次序四步驟,對地礦工程三維實體消隱處理,使得原實體中那些被不透明的體素或其他實體擋住的線素或體素不再被輸出,當地礦實體在平面圖形設備上顯示或打印時將使地礦工程三維實體更具真實感.

     

    Abstract: A painter algorithm was proposed to better solve the disappearing problem of ore body when ore body was displayed in a graphics equipment. After taking four steps of merging plane polygon, decomposing polygon graphics into triangle graphics, sorting triangular surface treatment and building up triangle graphics for depth, ore body was disposed by the painter algorithm, and hidden line or body warded off by opaque body or other entities in original entities would be not output. When ore body was showed and printed by the graphics equipment, underground mining engineering body would be more realistic.

     

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