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基于不規則四面體的礦床三維體視化模型

Mine model of volume visualization based on irregular tetrahedral

  • 摘要: 根據插值得到的礦床規則體數據的品位空間分布,將體數據分為若干段.對不同品位段內部進行三維Delaunay劃分并抽取其表面,形成了以不規則四面體為體元的體模型.把各品位段模型進行整合,實現對礦床的仿真.用“局部建模,整合顯示”的思想解決了繪制速度和細節表現的矛盾,給出了體模型的礦床儲量計算方法.整個模型用OOA分析,建立了模型的基礎類數據結構,有良好的應用性和擴展性.

     

    Abstract: According to the grade spatial distribution of regular volume data from interpolation, the deposit volume data was divided into several sections. The 3D Delaunay algorithm was adopted to separate the 3D point set in each section and to extract the surface of those points, and the local model based on irregular tetrahedral was built up. All of the local models were composed by OpenGL's blend technique to achieve the simulation process of deposit. The idea of "the part model building, the conformity displays" was used to resolve the contradiction between rendering speed and detailed expression and give out the method of mineral reserve computation. The model analyzed with OOA constructs the data structure of base class, and has well aoolications and expansibility.

     

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